Hi, when FP's UK distributor, Avanquest, replied to my query about availability of TFP_Pro (boxed) as 'probably' via GSP(UK), they mentioned that work *is* on-going to provide a plan conversion utility.
My best guess, given the many differences between TFP and 'Classic' FP is that result may resemble FP's v3 import route: IIRC, you get layers, 'wall trace' and some object outlines...
Not nearly enough, of course, but *MUCH* better than nothing !!
---
IMHO, 'Classic' FP has several issues that probably forced a major re-coding. I suspect the now-elderly legacy core would have *issues* with Vista and increasingly common 64-bit environments. Many newer facilities were poorly integrated. It lacked support for 'external libraries'. The graphics engine could not be extended to use textures with 'Alpha Channel'. 'Program bloat' meant it was running out of head-room. It certainly cannot access 'large memory', leaving me with a half-finished Medieval-ish project that disk-thrashes while two gigabytes of fast RAM stand idle...
As I said in my e-mail to Avanquest...
" ;-( This is neither time nor place for a long rant about TFP/FP_12 being unable to read FP_6~8~10 plans. Suffice it to say I will have to waste a LOT of time re-drawing my big, Medieval-ish project. And re-import, re-scale, re-texture and re-position a zillion custom 3DS objects. And battle with custom fireplaces, ovens, doors & windows. All before I can take it even one virtual brick further. IMHO, unfair...)"
I'm not happy breaking with 'Classic' FP v6~8~10. In fact, I've studied the competition. For the first time, I could afford to look at