Author Topic: 3d View Scaling  (Read 249 times)

bjt

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3d View Scaling
« on: May 17, 2010, 01:23:36 am »
Hi,

Does anyone know if there is any way of changing the scale of the 3d view. When I walk through my model the rooms seem quite small, it would be helpful if I could reduce the scale of the view so that the rooms seem bigger and I am able to manoeuvre around a little easier.

Regards
Brett

Allan Chesney

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Re: 3d View Scaling
« Reply #1 on: May 17, 2010, 04:27:49 am »
Hi Brett,

Welcome to the forum!

The 3D model is created according to the dimensions that you used when drawing it in the first place on the plan.  You see it in 3D as it actually would look - that is the purpose of the software.  If you are having difficulties in fitting things in or moving through, then it is too small in the first place.  If you are only concerned about being able to naviogate a model, rather than draw a 'real' building, then you would just have to draw it bigger.

However, something that may help, is to change the 'angle' of the camera view. When you select the Perspective view or create a new camera positon, you can change how wide an angle it is. The default is 60 degrees I think, which is about the average angle the human eye sees.  If you make it 70  or more, it will give the impression of the room being bigger and be easier to move through.  If you do this however bear in mind that it is giving you a false impression of how big it is.

Hope that helps,

Allan
Allan Chesney,
Kalamunda, Perth, Western Australia
www.alchesdesigns.iinet.net.au

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Doug.S

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Re: 3d View Scaling
« Reply #2 on: May 17, 2010, 05:08:53 pm »
Also, like a real camera, if you use a wide angle lens, the view may look distorted; especially if camera is tilted away from the horizontal/horizon.

An alternative is to do what movie studios do....remove a wall or make an opening in it and back the camera away to get a wider but realistic view....but of course you are faking looking thru a wall which is not completely realistic....but you get the results you may be looking for....and a camera is only a false substitute for our eyes anyway.  We see with binocular vision and are constantly moving the point of view and refocusing to give a seemingly more encompassing view anyway.

bjt

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Re: 3d View Scaling
« Reply #3 on: May 18, 2010, 12:02:07 am »
Thanks for the help guys. Much appreciated.

Regards
Brett