Author Topic: log home design  (Read 1946 times)

dionz1

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log home design
« on: June 30, 2010, 01:48:32 pm »
I'm working on a full scribe, Swedish cope, log home design and want to know if anyone has any info or ideas. I will be taking he drawing into turbocad when I'm done for the final blueprints. How do you simulate a real log wall, metal roof, metal vertical siding, etc.? I also want to use a dimension of 32' wide by 40' deep for the main house with a 10' ceiling and a 45º metal roof. The garage will be 24' wide by 24' deep. It will be attached at the front left of the house but will extend forward about 12'. I want to place an entrance at that corner going into the main house. I would like both, house and garage roof peaks facing the same way and not sure about the entrance. The house will be in a high snow load so take that into account.

Any Thoughts?!?! Logs are being peeled as we speak.

Can call at (815) 919-8459 to discuss.

Thanks, Dion

Allan Chesney

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Re: log home design
« Reply #1 on: June 30, 2010, 10:22:55 pm »
Hi Dion,

Welcome to the Forum!

I gather from your very general questions that you are very new to TURBOfloorplan, so I can imagine that it appears a little daunting, not knowing quite where to start, especially when you have a house style that is a little different to what the Home Builder Wizard will produce.

Once you understand the basic concepts you will realise however, that it is very easy and if you are used to using TurboCAD then you should have little trouble catching on. It is infinitely easier than TurboCAD and once you know the tools what you have described would only take a minute or two!

First I will say that I do not understand what you mean by "a full scribe, Swedish cope". It does not mean anything to me, and we never see log homes in Australia, so I am just imagining some of the 'snow country' type houses we see in movies. That said, the way of building in TFP is the same, regardless of the style, and the finish, whether logs, bricks, metal roof or siding, is just a texture applied to the surface. It is just a few clicks to change a brick and tile roof house into a log and metal roof one, simply by changing the exterior texture.

I am assuming now that you know virtually nothing about how to do it, so please excuse me if you are already familiar with the program.
For the basic layout do the following:

1) Go to Settings/ Building Locations and change the Ground Floor ceiling and wall heights from 8' to 10'. This controls all vertical settings in the program for each Location.

2)  In plan view, Select a Wall and click, drag, click, drag etc to make a rough rectangle that JOINS at the four corners.

3)  Click one wall and drag it in or out so that the measurement is 40'. Click, drag one of the other walls so that it is 32'. (or you can click one of the dimension figures and type the measurement in.  (You now have your 4 basic walls)

4)  Select a wall, right click and choose "Select All Similar". (This will highlight all the walls as selected)

5)  With all selected right click and choose Properties.

6)  On the Basic tab set the Core (thickness) of the wall and change the Type to Logs. (This removes the automatic timber frame inside the wall surfaces). While still there ....

7)  On the Appearance tab Select Exterior, Click on Select or on the texture/colour itself and in the top section of the pop-up box choose Siding Generic. In the bottom section scroll down to the Logs Walls (there should be 4 to choose from) and select one.  (This will make your exterior walls look like logs). While you are there you can choose a colour/texture for the inside of the walls too - note there is a right and left inside so change both if you want.

You should now have 4 log walls 10' high (probably with a timber floor as that is usually automatically inserted by default).

8 ) In plan view: Click the Roof icon, select a 45 degree roof and just click inside the 4 walls.

9)  Select the roof, right click and select Properties and on the Appearance tab choose a metal roof. (Note if you want corrugated iron you can add this in by right clicking in the lower part of the dialog box, where all the roof materials are, and select Add Material. This will open another huge selection of textures you can add - scroll down to Corrugated....)

10)  To make the gables: Select the roof and note the arrow colours. The edge of the roof you clicked on will be green. Click the two arrows on the ends you want to be gables, so that these are green and the others red. Now right click and on the Basic tab click the Roof Shape (Hip) icon and choose Gable. Then while you are still on the Basic tab.....

11)  If you want the Gable ends to be a different texture (eg vertical siding) tick the box in Parameters "Display Gable", then go to the Appearance tab, select Gable and choose a texture for the gable ends.  You now have a 45 degree metal roof with gables, over the 4 log walls.

At this point you may want to switch to 3D  (on the View Menu choose 3D Cameras / 3D Perspective View) and you will see the basic log cabin in 3D and you can use the walk, rotate and other navigation tools to move around it.

From your description it is a bit hard to tell exactly how the garage fits into the basic structure, so....

If the Garage walls are the same height and hence the roof is at the same level, then the initial wall could be drawn in an L shape (if that is how it goes) - or you can add them in after doing the basic walls. However, if you add them in later, do it before you add the roof as the roof on the garage needs to be added at the same time - as I said IF they are at the SAME LEVEL.  

If the Garage roof is at a different level (lower walls), then you need to add a new Location for the garage. Go to Settings/ Building Locations, Select the Ground Floor and click the Add Location button. It will add a new Default location (change name to Garage) with the same settings as the Ground Floor. Change the Wall and Ceiling height as needed. NOW you can draw the garage with its own (lower) roof on the Garage location.  It must have 4 joining walls, so if one joins to the house, complete the enclosure by using the Room Divide tool (invisible wall) to make the joining wall. If the garage cuts into the basic house shape then a Room Divide (invisible wall) would be needed in that section of the main house wall to keep it enclosed and hence support the roof. (I am trying not to get too technical here, but these may be issues you will run into depending on how the garage fits in).

Doors and windows - just select them and drop them into the walls and slide them along to where you want them.

To get it into TurboCAD later you will have to use File / Export / 2D Drawing.

No doubt you will have other questions so just ask. Probably someone will know what a Swedish cope is (I guarantee Robert will as he is Swedish I think), so one of us will be able to help. At least this may get you started.

EDIT:  Just for fun I added a bit of landscaping! Looked boring without it!

Allan
« Last Edit: June 30, 2010, 11:12:42 pm by Allan Chesney »
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Robert W - "robban"

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Re: log home design
« Reply #2 on: July 01, 2010, 01:06:22 pm »
Hi Dion and Allan!
Allan, for your information http://cowboyloghomes.com/tag/swedish-cope-log-home that is what we call "knut-timmrat",
Dion to this corners, I hope you have TFP 15, it is very easy to do with this version,select a log-wall and draw the outline of the house, select all wall right click (PC) select properties, on the basic tab mark "Force Left Side to Be Exterior" do the same to Right side.

Deselect all, then select each walls and lengthen the wall with 1/2' to 1', draw on each corner tip to tip a 45 deg invisible wall with the room divider, see the images below.

Now you have the ground too work with.

Robert
Remark: I don't know if log-wall is standard in the catalog what come with the program the log wall in the images is  Log wall 1 in "Siding Generic" , if not you have to ad the wall, i use  Hight 3'-3 3/8" Width: 15' textur mapping Face in mapping and wood pattern, don't forget to mark log in type.
« Last Edit: July 01, 2010, 01:22:06 pm by Robert W - "robban" »
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dionz1

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Re: log home design
« Reply #3 on: July 01, 2010, 03:53:12 pm »
Thank you very much for the input I will give this a whirl.

Allan I like the mountains.

Robbert I like the walls.

Now, is there a way to run the roof lines the same way. Parallel to each other? The length/depth of the house is the 40' dimension, and the roof should run that way and I also want the garage roof to run that way as well.

And yes Im definitely a beginner at this so thanks for you help and patience.

Thanks, Dion

Allan Chesney

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Re: log home design
« Reply #4 on: July 01, 2010, 04:24:49 pm »
Hi Dion,

No problem to run the roof the other way - all you do is select the ends that you want to be gable and the roof will run accordingly. Just make sure when you select the roof, that only the ends where you want to be gables have green arrows and the others are red, then when you select Properties and switch to gables just the green arrow ends will change.

In the image I have just swapped the gable ends and finished the corners as Robert mentioned (now I know what a Swedish Cope is!!).

Robert did not mention the reason for the using the Room Divide on each corner. The problem is that it needs to be a "Room" for the exterior texture to work but because these ends stick out they do not make a 'room'. Using the Room Divide is an invisble wall completing the other side.

Actually instead of doing that on each corner, you can get the same effect by just doing one invisible wall right around the edge of the terrain, so it thinks the whole property is a big room. Sometimes this is easier if you have a lot of corners to do. This does create a floor too, so you just set its Appearance to grass or whatever. You may need to lower it by a foot or so too, as the automatic floor will always be a foot above the terrain. Another option is to delete the auto floor and turn off "Auto cut terrain around building" (in Settings/ Program Settings/ Terrain) otherwise there will be a big hole under the house and you will see the sky underneath!
Just doing a little diagonal Room Divide on each corner may also create a tiny floor too, so it would have to be deleted if it showed.

An update to the parent program Envisioneer has just been released and there have been some changes in this area which may remove this messing around with the corners.  We should get that update shortly. Incidentally Envisioneer will do walls with individual round logs but is getting on for 30 times the price! (see second image someone did in Envisioneer). It can be done in TFP also but is not easy as doors and windows will not cut their own openings, so it is a lot of work.

You can use the Mountains scene if you want in Settings/ Program Settings/ Backgrounds.

Allan
« Last Edit: July 01, 2010, 04:48:12 pm by Allan Chesney »
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Jack Zimmer

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Re: log home design
« Reply #5 on: July 07, 2010, 07:05:51 am »
Hi Don,

As Allan says, the full version of Envisioneer does log homes that have individual logs instead of a jpg image of a log. Ed Stalens has created this example on the Cadsoft Envisioneer forum. Because the two programs (TFPlan and Env) are both from Cadsoft, they communicate with one another. Maybe you would like to send your completed model and have the walls converted to 'real logs' before importing to TCAD.

Most anyone with the advanced program could do that for you, but because Ed was the first to look into this new aspect of v6, maybe you could contact him. If you want his email address let me know and I will send it to you.

Jack
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Robert W - "robban"

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Re: log home design
« Reply #6 on: July 18, 2010, 02:08:35 pm »
Hi, her is some images from my log home design project
Robert
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Re: log home design
« Reply #7 on: July 19, 2010, 01:55:29 am »
Hi Robert,

Looks great!  I especially like the outside view - all the different timber looks really good.
When do you start building? !!!

Allan
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Robert W - "robban"

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Re: log home design
« Reply #8 on: July 19, 2010, 12:33:50 pm »
Thanks Allan, If you look at the outside image, and the roof over the deck, it look like the sky go trough the roof at the chimney!
 Maybe a bug in then you convert the roof to surfaces?
If you look in the bld-file in some camera angles the roof disappears. It looking strange or maybe have I done something wrong then I converted.

Will I build the house? I dont think so, it is in my fantasy only, but is fun to draw and if may say so the house looking rather good, but it is compact living as you can see in the drawing, I will see if I make a side-house for entertiment, with a souna and a swiming pool.
Robert
« Last Edit: July 19, 2010, 12:49:28 pm by Robert W - "robban" »
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Allan Chesney

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Re: log home design
« Reply #9 on: July 20, 2010, 01:10:26 am »
Hi Robert,

I noticed the aparent 'transparency' of the roof over the deck but I thought you may have been simulating some semi transparent material.

If you look at the outside image, and the roof over the deck, it look like the sky go trough the roof at the chimney!
 Maybe a bug in then you convert the roof to surfaces?
If you look in the bld-file in some camera angles the roof disappears. It looking strange or maybe have I done something wrong then I converted.

In view of your comments I had a look at your model, thinking you may have accidentally set the roof surface to semi transparent but it was not, however the underside was set to shiny and I think that is what was causing the effects.  Probably Specular could be cut back a bit but just to test it I cut it back completely and it rendered fine, with no 'holes' or transparent areas. I took the liberty in the image of planting a bit of a garden (I am a gardener at heart!) and sending you some of our sun. We certainly have plenty!! You could count on ONE hand the number of days when it has rained here this year - which includes half of our winter! - you forget what it looks like!

I walked through the whole model and flew around it too and could not see any 'holes' in the roof from any camera or angle, so I can't explain the holes you were seeing - unless it is a video card issue. Try with Hardware Acceleration off just as a quck test. I did the deck image to look for the light leak you suspected near the chimney. There may be a 'slight' one. This can happen where surfaces join sometimes.  I saw it around the edges of a ceiling once. It only shows in Advanced render while it is doing the radiosity, then the raytrace hides most of it. Probably nothing you can do about it I suspect. A ceiling may help since it provides a second surface but I doubt it.  When I did the night view the interior light come over the wall as it was set to stop 6" below the ceiling. I set it to zero, which reduced it conciderably but it is still there slightly. Again a ceiling may help.

The skylight view and night view were just for fun. Obviously I added a couple of lights on the deck and a fire light.

I like the design Robert - it looks great.
Will be interested to see it again when you add the extensions!!

Allan
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Robert W - "robban"

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Re: log home design
« Reply #10 on: July 20, 2010, 01:07:38 pm »
Thanks Allan, both your comments and the images they looking great, I have know change back surfaces to a roof, I will send some more images then I is ready.
 

Robert
« Last Edit: August 09, 2010, 03:47:05 pm by Robert W - "robban" »
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Robert W - "robban"

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Re: log home design
« Reply #11 on: August 09, 2010, 03:50:45 pm »
Thanks Allan, both your comments and the images they looking great, I have know change back surfaces to a roof, I will send some more images then I is ready.
 

Robert

Her is a rendng from the front
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Re: log home design
« Reply #12 on: August 09, 2010, 05:36:17 pm »
That looks great Robert - clearly someone is into raised vegetable gardens(!!) and they look good in logs. That is happening a lot over here now too but they are using corrugated iron. They look OK but in reality I think logs is a nicer idea.

Obviously you have rendered it using 'overcast' purposely and it certainly gives nice lighting under the roof.

Will look forward to seeing some more views later.

Allan
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Robert W - "robban"

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Re: log home design
« Reply #13 on: August 10, 2010, 07:37:22 am »
Hi Allan thanks! Actually I have use Clear sky, I think it look overcast because of I have set location to Lakewood (CO) USA at August 8PM.

 I noted one funny thing abut the shutters If it a big window the shutter is closed then you open the drawing next time, so you have to reset by select properties then click OK then it appears, so it not a big problem.

More drawings will come as soon I have made them.

/Robert
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Robert W - "robban"

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Re: log home design
« Reply #14 on: August 11, 2010, 02:30:32 pm »
More Images in my project. The 2 first images have I use background-montain.jpg, and the last two have I use background-montain_night.jpg.

Robert  
« Last Edit: August 11, 2010, 03:31:25 pm by Robert W - "robban" »
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