Hi John,
No problem, I will be glad to help

First things first--> Onboard video cards are almost useless for rendering purposes. There is a good reason for this: onboard video cards share the processor with the motherboard, therefore the same processor is used for calculations and rendering. With complex surfaces, this process is almost impossible. In other words, if you have just walls, roofs, etc, the system will work, but if you have furniture, columns , molding , etc, (lots of polygons) the system will crash.
As Allan stated, try to render four walls and please, share the results with us. If it works fine, then the onboard card is the problem . If not, we'll look in other parameters
For onboard files, there is a resource that may work for larger files--> change the color settings from 32 bit to 16 bit
Let us know about the results
Pat