Hi All,
I'm an amature TFP user. We designed our retirement home with it and I'm always amazed at what it can do. I'm at the point where we're trying to determine our recessed can lighting in a room with high vaulted ceilings and dormers that let light in. Now I'm experimenting with the advanced render schemes and interior lighting. I'd have to say that the rendering outcomes have got me confused.
Here is what I think I've learned from reading this forum:
V15 indoor lighting will turn off if sunlight comes in a window (previous versions one had to scale down indoor lighting, now its the opposite?)
Using different wattages or light types in different fixtures causes unpreditable light rendering
Use radiosity setting of 3 or higher (using 4 - with anti-aliasing of 4)
For my model, I turned off daylight, set time of day to night, used nighttime sky graphics....
I inserted a bunch of recessed cans in the vaulted ceiling. Got the 'halo' light bloom on the ceiling. Read where Allan suggested to lower the 'bulb' (red magic light block viewable in the 'lights' tab of the interior light property dialog). That helps...
I ran an experiment that has me confused. I created a simple house model with an interior 6' cube made of drywall - no windows. I put a recessed can in the ceiling and it rendered fine with no halo. Being very simple, the convergence factor went from 1 to .1 in much less than the 1000 default steps allowed. In the big model, the convergence had only reached .45 after 1000 steps. Increasing the steps to 10000, I watched the render until step ~ 6000 where convergence was .2 The halos were still there. I don't know why my test case works fine but the complex model acts different.
Seems like as I add more lights, the 'auto iris' of the camera keeps the exposure constant. I don't have a lot of confidnce that I need 10 recessed cans or 50. Am I expecting too much science from this process? Rendering an indoor scene seems like an art form and maybe thats all I should expect.... just tweek until its a pretty picture, but don't add up the types and wattages of the lights to make it that way...
Any insight you render experts have would be appreciated. I've learned a lot of behaviors of various 'bulbs' in my 6' box. Did you know putting an 'up light flood' bulb in a recessed light makes a spot light on the ceiling

Any clues as to how to turn the red cube around? Turning the fixture doesn't effect the bulb, apparently....
Well, Thanks in advance... and btw, the scroll box for typing a long message seems to hide the bottom text between keystrokes... at least on my machine... Guess I've typed too long a message...