Hi Peter,
Welcome to TurboFLOORPLAN and the Forum!
You will find TFP has come a long way from FP3D, though I still have fond memories of it. TFP is much more flexible the walls especially.
Hardware Acceleration is still an issue in TFP on some PCs, as it was in FP3D, but there is a simple way to turn if off without closing the program and rebooting as we used to do. The HA was probably on by default when you installed so that may have been the cause of the crash. Settings/Program Settings /Graphics. If you have other display or crash issues try turning that off as a first check.
I would suggest reading through all the tabs in Settings/Program Settings as this will give alert you to all the things that are preset so you know where to change the way things work if you want. Strange that the Quick Start Guide does not come with the download - I will have to suggest that they arrange it for future versions. The is the User Guide of course. By the time you read all 150+ pages you will be an expert! There are several Wizards of course and the Tool Tutor that can give you some quick guidance. Actually if you are familiar with FP3D then you want take long to pick it up. Some of the dialog boxes are identical.
The camera is a bit different - you have to move both the camera and the target point on the mini plan. On the main plan you can add a camera anywhere - similar to the way you moved it on the FP3D mini plan. (3D Camera icon). You can add as many cameras as you like and name them but it seems to have an effect on memory if you set too many - I am still checking that out.
There is a link at the bottom of this Forum to a patch. Version should end with 637. That is the latest. Bugs are generally reported in the Feature Requests section - but check first as sometimes what has been thought of as a big is more often than not just a question of not knowing how something works. I use TFP every day and there are very few 'bugs' as such. The toolbar in the Help menu is one - it disappears sometimes so there is no Search as a result. There are a few tweaks necessary in the Advanced (Radiosity) Rendering to get Interior/Exterior lighting balanced and one bug with the interior wall surface when used outside the main walls - it renders black, but there is a simple workaround for that. They are the only things I can think of at present.
The latter point about the walls relates to your cavity wall question. The wall detail in TFP if greatly advanced on FP3D. It even goes as far as showing wall framing, cavity etc. Not all walls create the outside the cavity - you must choose the right one and even then the outside 'bricks' will not be added unless 4 walls form an enclosed space (a room). It will then detect the outside as an exterior wall and add the brick and cavity. I have added a BIM file that has a cavity wall you may want to add to your catalogue. (Import at File / Catalogs / Import BIM file.) Unfortunately you cannot set all the individual component details however - that requires the parent program (Envisioneer) at umpteen times the price.
Internal walls automatically have studs (you can set them to whatever size shape of timber, steel etc that you want) and it adds the plaster surface. By default the studs are turned off but you can turn them on for drawing detail in the View Filter (Eye icon). Attached images shows the detail of the cavity wall in the plan view if you move in close.
TFP draws all the detail usually needed for plans and unless you have something extremely complex, you may not even need to resort to TurboCAD. It does elevations and sections and the live Cutaway tool is fascinating to use. You may like to read this article and the attached tutorial, about using TFP to print the plans:
http://forums.turbofloorplan.com/index.php/topic,877.0.htmlOne unwritten rule about TFP - Double click everything in dialog boxes (you will be amazed at what detail opens up - you can even set the colour and thickness of lines on plans) and check out the right click on model elements and in the catalog list - many other functions are available. You can make your own furniture, add your own photos and textures, turn them around, spread them out, make them shiny, transparent or emit light. You can do almost anything and make almost anything if it does not exist already.
Just for fun I turned off the brick and other wall surfaces and roof in one of my recent models, so you can see the steel channe frames in the inside walls and timber roof structure and a closeup one too.
Have fun and ask if you get stuck.
Allan