Thanks for the list.....and these are the standard windows keyboard shortcuts for "menu" items and the "underlined" letters help
However nested menus require two hands and way too many keystrokes to get somewhere fast...mouse is usually faster
AND note: if I hit alt+v the view menu unfolds down OK, but if I hit alt again to do alt+r...when I hit the alt key the drop down menu closes...I can't do anything that way....but if I hold down the alt and keep it depressed..then hit v then r it works....and is handy/fast
But real "shortcut" keystrokes are wonderful to use...and you can continue to have hand on mouse and use other hand to hit a key...
Real shortcuts are far easier (like done in many programs....and many programs are user programmable/changeable...Photoshop is an excellent example...but so are Carrara and Hexagon, both for 3D) ...here are some examples I'd like to see...
with an object selected...instead of right click for a menu...have each of the right click menu items assigned to a letter (some were done in FP11)...Such as:
hit "p' key to open properties window
hit "x" for move
hit "r" for rotate
hit "e" for elevate
etc.
or in any view, item(s) not selected...be able to invoke actions from the toolbars (does not have to be all of them, but at least the most frequently used....and with choices that are logical and of course don't conflict with each other (but can have more than one use for a key for different "states" of the program) like:
hit "2" to switch to 2D plan view
hit "3" to see 3D view...or "p" for perspective and "o" for overview, 1,2,3,4 etc for added cameras
have the keypad setup for all elevation/ortho views (maybe needs ctrl+) 5=top, 8=back, 2=front, 4=left side, etc
"z" changes cursor to "zoom window"
"w" = walk around
"L" = look around
"x" or "p" = slide/pan
and above all..."r" or ctrl+r" = open window to render the view...I use that VERY often
etc.
AND, tho the "F#" keys (F4 thru F9) are handy, they are NOT very logical...but at least aligned to same left to right pattern as the screen).....like "c" for collision or "o" for object snap or "a" for angle snap....and OK to have more than one key for a function....keep the "F" keys...just add the other keys or allow for user to set/change the key assignment. Or a simple script of keystrokes in sequence like the menu string assigned to one key....like "r" = (alt+v, alt+r)
I could list many more....just think of what are the most common things done that are more than one click away and a single keyboard stroke would be easier and faster (easier on the brain and easier on time to accomplish).
Programming is easy...check a "state" of program (already known for other reasons), the keystroke goes to a table and activates an action that already exists and would otherwise be invoked some other "long" way.
Not needed for everything...just the most frequent things...like "render"...did I mention that before?...yes!!
Doug.S
PS....using both mouse and keystrokes is also ergonomically good for you...to change hand position and motion...to reduce fatigue and damage to your body