More studies....
I tried the TFP "dog" photo-board and both raytrace and radiosity render just fine
Checking the "dog" info: 243K, 288x288, .bmp
So knowing its a file issue for successful rendering in radiosity in correct image colors and transparency....I made 3 files, all .bmp
128x128 (49K), 256x256 (193K), and what was used above: 512x512 (796K) (all done in photoshop)
The results below....(in each image, the objects are from left to right 128x128, 256x256, 512x512)
while quality evident in image resolution and render quality setting...I cannot get good radiosity renders. Thus file size/resolution is NOT the issue
Restart project file = same results
Restart TFP program = same results
Since I know it works, maybe its the image source....so I'll try a simple .bmp from MS Paint as the source program.....wonder what .bmp creation program was used by IMSI Design to generate their .bmp images which seem to work OK?
Doug.S
PS other findings of interest:
- tho .bmp's are added to materials catalog...I think they are only "pointers" because if you delete the original file (after adding to the library), the library no longer has the file available....so keep your ref. files in a safe and fixed place. This makes good sense otherwise the database would get huge.
- I tried adding duplicates of 200K images... and nicely, .bld file increases only slightly (1K)...and if multiple different .bmp files (each about 200K) are used from library, the .bld file does NOT grow as fast as the file sizes are added....very good....probably .bld is compressed file. So using .bmp files not .jpg files is not so .bld file size "expensive".
EDIT:.........................
with new found learnings of rendering indoors (which was previously an outdoor scene....see reply #8 below using MS Paint generated shapes)
I decided to re-do the above as an indoor scene by adding a one room house with roof & no windows around the objects above.
Results duplicated what was found in #8 reply below....EVERYTHING...billboard rotation (or not), correct colors & transparency, with & without indoor lighting, with & without daylight (sun), for raytracing and radiosity renders
So its GOOD to see consistency on different days with different scenes and different source data.
But BAD that interior radiosity renders with sun + interior lighting "on" (even as repetitive as render/reset/render/reset/render....) are never consistent....almost never 2 radiosity renders the same in succession. But you can trust raytrace renders almost all the time. And indoor vs. outdoor renders have different "rules of engagement" to get good renders.
Lesson learned: for radiosity renders...especially with both sun (daylight) and interior lights "on"...you can get a render as white, black, anywhere in between from washed out to near perfect....if what you see looks bad/incorrect....reset and re-render (maybe many times) until you get something good...then SAVE it.
Doug.S