FloorPlan User Forum

General Category - V.16 and Earlier => V12 - V16 Looking for Help? => Topic started by: Meneer on August 23, 2010, 10:10:23 AM

Title: Help with drawing a Cul De Sac.
Post by: Meneer on August 23, 2010, 10:10:23 AM
Hi.

Thus-far I am getting Turblofloorplan to d just about all I need.. except for that.

If i want to make a drawing of the street access to a site, and I want to draw  a cul de sac, which intersects with another road, I can not get rid of the "joints" to make it continuous.

I draw 1 road, but when I draw an intersection with that road, it does not flow into 1 like a wall would. Also when I draw a circle to intersect with the road(to make a Cul de sac), I can not get the circle and the road to become seamless.

I would be glad If someone could show me if this was possible.
Title: Re: Help with drawing a Cul De Sac.
Post by: Allan Chesney on August 23, 2010, 10:58:52 AM
Hi Meneer,

Why not just make the road using the Fill tool?  You can make that any shape and size and you can curve the edges any way you want - you can use short walls for the kerbing or one of the Edging tools. It using walls - turn off the automatic floor or delete it or even use the floor as the road.

If you dont want kerbing but want some thickness to it, like paving (Fill is flat to the terrain) then you could use a Floor By Picking Points and set the thickness accordingly.  Again it can be any shape, with curves circles etc.

Allan
Title: Re: Help with drawing a Cul De Sac.
Post by: Kajvin - Robert W on August 23, 2010, 04:01:51 PM
Hi Meneer

I use pad to do the same thing, you also change the thickness.

If you combine a pad with the road can you use the curve tool on the edge of the pad to do Cul de sac

Robert
Title: Re: Help with drawing a Cul De Sac.
Post by: Meneer on August 24, 2010, 02:35:41 AM
Thank you for the replies.

However, that works fine for the 3D view, but my problem is with the 2D view.

As per the illustration, I would like to get rid of the lines of the junctions between the roads and the circle, as indicated by the arrows in 2D view.

Will this be possible?
Title: Re: Help with drawing a Cul De Sac.
Post by: Allan Chesney on August 24, 2010, 09:31:22 AM
Hi Meneer,

Both of my solutions and Robert's will do what you want - in 2D they do not have lines across the joins as you make the shape as you want it - so it is just an outline in 2D.

If you are only concerned about 2D then all will appear to work exactly the same.  In 3D they have slightly different characteristics:

Fills hugs the terrain and has no thickness (used for making areas of lawn, soil, water or roads etc).

Floors have thickness so stand up from the terrain whatever height you make them. They have the advantage of being able to set a texture for all surfaces separately and you can cut holes in them (eg if you had a garden in the middle of your roundabout)

Slabs are essentally the same as floors but they can also hug the terrain if it slopes. Like floors they have thickness but only one texture all over and you cannot cut holes in them.

In 2D all of these things are irrelevant so you could use any.

Again if you are only concerened about 2D drawing and if you want to show a kerb on the drawing, I would be inclined to draw the shape with a short wall (just an inch maybe) and set to the width of the kerb - this will give you the lines for the kerb and road outline at the same time. If you want to show a footpath also then use a very wide wall or you can simply use the Pathway tool for the footpath each side of the road - it can be curved to go around the turnaround and back to form the other side of the road, so the road becomes the area between the footpaths each side.

You can also do the whole thing in 2D using the Layout tools. Straight lines for the sides of the road and the arc tool for the curves

Allan
Title: Re: Help with drawing a Cul De Sac.
Post by: Meneer on August 25, 2010, 06:30:35 AM
Thank you Allen, but I think I'm missing something somewhere.

If you look at my drawing on the previous post, the arrows points to the intersections that I do NOT want to show.

I tried drawing with PADS, ROADS, and the LAYOUT tools.

All of them gives me the lines of the 2 different squares and they do not join themselves like for instance a wall would do.

Thank you
Title: Re: Help with drawing a Cul De Sac.
Post by: Allan Chesney on August 25, 2010, 10:10:58 AM
Hi Meneer,

Quote from: Meneer on August 25, 2010, 06:30:35 AM
I think I'm missing something somewhere.

I think all you are missing is that you are trying to draw it like a road - as rectangles.

If you use Floor (by Picking Points), you just draw the total shape (roughly - you can drag it to where you want later). For curves just click to form a section that can be curved after it is finished. Right click, select Curve and drag the solid blue squares. (See the image).

To change the total shape drag the open blue squares. To lengthen or widen straight sections, just drag the solid blue square in the centre of the straight section.

Slabs, Fills and Ceilings all work the same and any could be used the same way and all can have cutouts (except slabs).

Allan
Title: Re: Help with drawing a Cul De Sac.
Post by: Kajvin - Robert W on August 25, 2010, 05:19:32 PM
Hi Meneer!
This is nearly the same as Allan's but made of one pad only, follow direction of the numbers i one flow, if you set the thickness to 2" you get the same as thickens as the path. The red lines is made in a diffrent program on the creen dump.



Robert
Title: Re: Help with drawing a Cul De Sac.
Post by: Meneer on August 26, 2010, 03:27:32 AM
Thanks guys.

This seems to work fine.

Can one get it to show dimensions in order to get the roads to scale etc?

Thanx
Title: Re: Help with drawing a Cul De Sac.
Post by: Kajvin - Robert W on August 26, 2010, 05:29:37 AM
Hi Meneer!
Then you draw the pad and floor can you see the length and direction of a line then you draw, you can use Annotation tool to measure the roads, if you use the linear dimension and the aligned dimension, the no automatic dimension to the pads and floor.

One tip you can use the linear dimension and the aligned dimension to preset to the measuring line before you draw.


/Robert
Title: Re: Help with drawing a Cul De Sac.
Post by: Allan Chesney on August 26, 2010, 11:01:47 AM
Hi Meneer,

Another way to do this, mentioned briefly earlier, is to use walls and this way you would get auto dimensions too, that will adjust as you drag the walls to the size you want.

You can just draw the walls but probably easier is to use the Layout tools first so you get exactly parallel lines and perfectly round circles:

1.  Use the Loyout toolbar and draw the two Box shapes (see image 1)

2.  Draw the circle

3.  Select all, right click, choose Convert To - Walls

4.  Delete unnecessary walls  - eg inside the circle - (image 2)

5.  Turn on Auto Exterior Dimensions- delete uncecessay ones, Drag them close to the road. (image 3)

6.  Drag the walls to size and the dimensions will change accordingly. (You can use manual dimensions but they will not automatically adjust - you need to drag them also after the walls to adjust them).

If you do not want the double line (as a Kerb) then set the Core of the wall to very thin (1mm or fraction of inch).  If that is still too thick, right click a wall, choose Select All Similar, Right Click again and select Properties. On the Appearance tab set the 2D Core to Invisible line (or white line or None) and the set 2D Exterior wall to Black - or whatever (probably set to None by default). This will convert all double wall lines to a single line.

The above is no good for 3D of course unless you set the wall height to very small to represent the road kerbing.
As you can see there are many ways of doing things.

Allan