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General Category - V.16 and Earlier => V12 - V16 Looking for Help? => Topic started by: gogurt on February 10, 2012, 12:37:27 PM

Title: Is it possible to build one wall on top of another?
Post by: gogurt on February 10, 2012, 12:37:27 PM
I have a low brick wall, and I want to build a wood frame wall on top of it. Whenever I try to do this, though, the two walls automatically merge into one. Is there a way to prevent that and keep the two walls separate?

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: Doug.S on February 10, 2012, 01:37:33 PM
Three solutions  (use one; depending on how you want to show details or create a materials/cost/construction list):

- if using only walls, put them on different "locations" (floors or layers depending on how you think of them) (you can have locations with the same values, change the names for your sanity) (or use the upper wall on a location at the height you want)

- for one of the objects use a wall, for the other use a "box/cube" object adjusted to size you want and textured as desired; positioned/elevated to align with the other...zoom-in close to position accurately.

- use one full height wall and use "wainscot" to use separate materials on upper and lower.  Can show bricks but it will be all one kind of wall construction underneath I think.
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 10, 2012, 02:22:08 PM
Quote from: Doug.S on February 10, 2012, 01:37:33 PM
Three solutions  (use one; depending on how you want to show details or create a materials/cost/construction list)

Those are all great ideas. Thanks, Doug. I was thinking about using the cube/box approach, but I want to put a door in one of the walls (I'm making a screen porch), and I don't know if you can put a door in a thin, wall-shaped box.

I like the idea of defining a new location. I could call it "porch" and build my porch there, on top of my "ground floor" concrete patio. I think I'll try that. If it works, I'll post a picture. Thanks again!

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 10, 2012, 10:37:23 PM
Hi Gary,

Quote from: gogurt on February 10, 2012, 12:37:27 PM
I have a low brick wall, and I want to build a wood frame wall on top of it.

I assume by this you mean the bottom of the wall is brick and the upper part is timber - but that all you want is for the appearance to be different. 

If you do it by putting the two walls on different locations it will work but you could have other problems later.  For instance, look at the image below of the interior done this way.  It allows the doors and windows to extend into the upper wall but not the trim around the windows and doors. You will also notice that, although the colour of the wall is exactly the same, they render slightly differently, so the division shows.  The outside, or with different textures would be OK but you would still have the trim problem.

The way to do what you want, as Doug mentioned, is to use the Trim / Custom / Wainscott.  You can set the height to whatever you want, just on the Exterior or on the Interior too.  I have used the image below before to explain how to do it but posted it again to save you looking for it. Doing it this way the wall is one wall, no extra locations, no deleting of baseboards and auto floors (if you have them turned on), no problem with trim and no problem with rendering.

If you go to Walls, select the one you want and then right click Add Element, you can set up the Wainscott on the 'new' wall, give it a name and it is always there to use any time. Once you have set it up, you can then go to your original model, Shift/select the walls  that need a wainscott, right click and select Replace and it will replace the existing walls with the new wainscott wall and it is all done.

The only reason you may want to use separate walls on different locations, is if you are wanting to get a complete accurate Materials list. If you are not doing that, then the Wainscott is the proper way to do it.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 11, 2012, 09:37:41 AM
Well, Doug, your suggestion worked perfectly. Thanks!

Allan, I probably wasn't clear enough what I wanted to do. I wanted to build a screen porch on top of a brick and concrete patio. Also, there's a soldier course running around the edge of the patio that projects slightly beyond the perimeter of the walls. I'm not sure that the wainscoting trim option would work in that case (though it might; I didn't try it).

By the way, it was your tip regarding the box objects that let me create the beautiful soldier course that extends along the edge of the patio, the top of the brick wall, and the tread of the brick steps. The finished result is exactly what the structure looks like in real life! Here's a picture:

(http://i1105.photobucket.com/albums/h352/Phillip413/porch.jpg)
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 11, 2012, 10:04:47 AM
Hi Gary,

That has turned out GREAT!! and the soldier courses make it look very real.  It would be nice to see it rendered when you eventually do that.

Funny, I had a completely different picture in my mind as to what you were doing. Here it is fairly common in older buildings to have brick on the lower part of the wall and the upper part is a timber frame covered with some sort of fibro sheet or wooden planks.  This is what I thought you were trying to do and the Wainscott works perfectly for that.

The way you have done it is the right way for what you were trying to do.

Yes I agree with you that 'boxes' are very useful for all sorts of things!!

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 11, 2012, 12:36:58 PM
Quote from: Allan Chesney on February 11, 2012, 10:04:47 AMThat has turned out GREAT!! and the soldier courses make it look very real.

They sure do! Thanks again for the tip that made them possible.

QuoteIt would be nice to see it rendered when you eventually do that.

Here's what it looks like rendered:

(http://i1105.photobucket.com/albums/h352/Phillip413/porchrendered.jpg)

Oddly, the semi-transparent fabric that made such an effective screen in the 2D drawing, shows up opaque in the render. Do you know if there's a way to fix that?

QuoteYes I agree with you that 'boxes' are very useful for all sorts of things!!

They sure are. I not only used them to make the soldier courses, but also the vertical stringers on the screen door.

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 12, 2012, 03:52:49 AM
Hi Gary,

Looks good - except that the screen is obviously not what you intended.

A few questions to diagnose the screen rendering issue:

Was it as Basic Render or Advanced?
If Basic, try Advanced with render quality at 5, Anitalias at 4.

What element have you used for the framework and the screen itself?
Presumably the screen has a fabric texture set to semi-transparent - how transparent? (it may need to be close to 100%).

The image below was done some time ago to demonstrate how to do a similar thing as you have been doing. It uses a mesh I made for the purpose which I have included below if you want to try them out. There is a white, grey and dark grey version. The one in the image is dark grey set to 80% transparent and with the Mapping set to a scale of 45 x 45 and the angle at 45 degrees. You may need to play with these settings to get the effect you want and minimise the 'moire' effect (is that how it is spelt?). 

It has to be rendered using Advanced or it become opaque (as yours did). When rendered, the bright pink become invisible. Incidentally the side 'window' is a wall set to the same 'mesh' but it does not work.  A Box is used on the mesh wall that is showing.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: Doug.S on February 12, 2012, 08:43:55 PM
TFP also has a "screen" material available with a 'finer' mesh...look here:
(win7x64p  TFP16)(default install locations)
C:\ProgramData\IMSIDesign\TURBOFloorPlan3D Home & Landscape PRO 16\Textures\screen.bmp

and you could make your own as Allan has done to make any similar "mesh" .bmp or look at lampshade or fabric textures etc. as an alternate; set to have desired transparency and color.
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 12, 2012, 09:17:31 PM
Hi Allan,

Quote from: Allan Chesney on February 12, 2012, 03:52:49 AM
A few questions to diagnose the screen rendering issue:

Was it as Basic Render or Advanced?
If Basic, try Advanced with render quality at 5, Anitalias at 4.

The render I posted earlier was "basic." I tried doing an advanced render, using the settings you suggested, and this is what it looked like:

(http://i1105.photobucket.com/albums/h352/Phillip413/porchrendered2.jpg)

As you can see, the screen turned out fine, but for some reason all of the outside surfaces of the walls came out black. That's weird. The brick textures you see are boxes, as is the vertical white post at the end of the railing. The door came out okay, as did the cross sections of the wall. Only the exterior surfaces of the walls came out black. Do you know why that's happening? Other than that, I think it looks really good. The shadows, and the reflection off the window glass in the background are terrific.

QuoteWhat element have you used for the framework and the screen itself?

The framework is an interior wall set to 3 1/2 inches thick. I used fixed windows to create openings spaced so as to simulate the 2x4 cross pieces and the 4x4 uprights. (I'm still tweaking it, which is why the sizes don't look quite right yet.)

Since I need a door, I think I have to use a wall. Otherwise, I guess a box would work, too.

Thanks for the screen textures!

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 13, 2012, 03:14:33 AM
Hi Gary,

The black wall problem indicates that these walls are not connected to form a 'room' on that location - they must be open-ended or there is a break somewhere. In this situation TFP sees them as interior walls and expects artificial light to illuminate them. You can make the walls continuous by using the Room Divider on the open end or force the walls to be exterior by ticking the Force Exterior boxes on the Wall Properties, Basic tab.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 13, 2012, 09:39:47 AM
Wow, what a difference!

(http://i1105.photobucket.com/albums/h352/Phillip413/porchrendered3.jpg)

I used the "force exterior" option like you suggested. That did the trick.

I'm impressed with the quality of an advanced render. It almost looks like a photograph. I do notice, though, that there's considerable distortion. The porch wall on the right looks like it's about to fall over. Is there a way to compensate for that distortion and make the vertical objects stay vertical?

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 13, 2012, 09:49:17 AM
Quote from: Doug.S on February 12, 2012, 08:43:55 PM
TFP also has a "screen" material available with a 'finer' mesh...look here:
(win7x64p  TFP16)(default install locations)
C:\ProgramData\IMSIDesign\TURBOFloorPlan3D Home & Landscape PRO 16\Textures\screen.bmp

I didn't know about that. Thanks for pointing it out.

Gary
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 13, 2012, 09:52:42 AM
Hi Gary,

The wall will stay vertical if you have the Camera Height and Target height the same. You obviously have the camera tilted down, so that gives this impression.  I usually set both to eye height (depending how tall your are ;D ) so it looks normal.

I have just made some variations ofthe fine mesh - will post them and an image shortly.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: gogurt on February 13, 2012, 10:19:58 AM
That looks much better. Thanks, Allan.

Gary

(http://i1105.photobucket.com/albums/h352/Phillip413/porchrendered4.jpg)
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 13, 2012, 11:09:48 AM
Hi Gary,

As you say it looks a lot better!  Advanced render is certainly capable of producing some very realistic images - just have a look in the Gallery section of the forum!

In the image below I have used the 'Screen' material that Doug pointed out (Thanks Doug!).  I had not noticed the name, so just passed over it in looking at the textures,as it just looked like a purple colour (because of the combination of pink and black of course).

What I have done is changed the original black lines to a light, mid and dark grey and also a white. In the image the left side is done in the black and the others progressing to white to give varying effects of screen depending what you want to achieve.  If it is just flywire then probably the dark grey is best. In case they are usefull I have created a BIM file of them and I have also converted some to colours to simulate some common Shadecloths we have here.

If you want to use any of them, go to File / Catalogues / Import BIM and open the attached BIM file. You can then Transfer any you want to your catalogue.  They will go into Fabrics - Generic.  They look a bit odd in the Materials list because of the pink filling the 'holes'. You need to click on them to see the colour. Don't be put off by the 'pattern' that appears - they seem to render fairly smooth.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: Doug.S on February 14, 2012, 09:47:51 PM
"I do notice, though, that there's considerable distortion. The porch wall on the right looks like it's about to fall over. Is there a way to compensate for that distortion and make the vertical objects stay vertical?
Gary"


As Allan explained and you moved your camera, distortion was removed.

An alternative is also possible in post processing of the final render....let's say you wanted the particular angle of view but wanted to remove the distortion......then go to a program like Photoshop or similar and use perspective correction or lens correction or similar tools.....you can fix an image in about 10 seconds and keep the view you desire....but such a correction will cause loss of image along some side(s) depending on how much correction is applied....so one needs to start with an image a bit larger in height and width.
Most common is to correct a view from a camera at ground (6') level looking up at a tall building...to correct the "falling over" look....or curved walls from a wide angle view.

The TFP 3D camera works using physics in a way nearly identical to a camera used in real life...hence Photoshop type corrections are very useful. The TFP camera does not have an "architectural" correction lens like you can use on a real camera.

Since we are on a camera topic...another hint/tip: for inside views of a room, where making a wide angle view to see everything results in a distorted looking view....temporarily remove/move a wall and back up the camera further away and use less wide angle....think of how they make movies and use stage "sets" with only 3 walls to give lots of room for camera and lighting access....but be careful with removing a roof and looking "in"....or you may get render problems with interior vs. exterior light sources....resulting in black walls under certain conditions....and lousy shadows.

Light thru open doors/windows used to be an issue too....don't remember if that bug was fixed yet.
Title: Re: Is it possible to build one wall on top of another?
Post by: Allan Chesney on February 14, 2012, 11:05:38 PM
Hi Doug and Gary

Quote from: Doug.S on February 14, 2012, 09:47:51 PM
Since we are on a camera topic...another hint/tip: for inside views of a room, where making a wide angle view to see everything results in a distorted looking view....temporarily remove/move a wall and back up the camera further away and use less wide angle....think of how they make movies and use stage "sets" with only 3 walls to give lots of room for camera and lighting access....but be careful with removing a roof and looking "in"....or you may get render problems with interior vs. exterior light sources....resulting in black walls under certain conditions....and lousy shadows.

Light thru open doors/windows used to be an issue too....don't remember if that bug was fixed yet.

I don't want to get into detail here as this is really a separate topic but you can get a similar result, instead of deleting a wall, by positioning the camera outside the room you want to see into and just turning the surface of the wall that is in the way to Transparent (not glass - make a new material and turn off the Specular [reflection] and set it to 100% transparent). It will then render through the wall without risking the loss of floor and other elements and exterior walls becoming interior etc. Only the surface facing the camera needs to be transparent - change it back again after obviously.

The roof and ceiling off view, can be rendered sucessfully if the interior walls are "Forced to be exterior" - they will then accept 'sunlight' instead of being black. Bit messy but it works.

Light through windows and doors can still be problematic if interior lights are also desired.

If anyone wants any details on these things, either Search for existing topics on the subject or ask again in a separate post.

Allan
Title: Re: Is it possible to build one wall on top of another?
Post by: Doug.S on February 15, 2012, 12:41:35 PM
Quote from: Allan Chesney on February 13, 2012, 11:09:48 AM
snip...
In the image below I have used the 'Screen' material snip
Allan

The result, not surprisingly, yields moire patterns.

These can be fixed or at least made better using Photoshop or other similar tools. Google "fix moire" for lots of ideas. I tried this:
http://unsharp-mask.blogspot.com/2007/08/moir-removal-in-photoshop.html

and got results shown attached in a few minutes time (on left half of each screen from dark to light)....not perfect but better.  I'm sure other methods may work even better...essentially is done by blurring the "L" channel of Lab color space.

Compare the original to the "fixed" jpg's to see the difference