Hi everybody :
Question : How do I perfect the art of making Curved exterior walls, and render them correctly ?
Take a look at these two pics, and you'll see what I'm referring to.
This , apparently, is one more thing I have to master :).
garystan
I get the same strange walls the I render, also a strange roof at first.
I look at the properties for the walls and set the openings to same as the outside walls in my case brick, now are the walls OK, but still a strange roof with open part to the inside.
Robert W----"robban" :
I took a look at your model. Better than mine, in spite of the roof. I understand the part about checking the properties of the walls. What do you mean "and the set the doors and windows to the same" ? I'm a little confused on that .
garystan
Hi Garystan,
I had the same results as Robert. You will notice he said to set the "wall and OPENINGS to the same" (not windows). In the wall properties Appearance tab, if you set the Openings to the same texture as the Exterior wall, it will render the walls OK, however you should be able to set this to a different texture without this happening. I also got gaps in the roof although the Curved roof worked OK. I found too that it would always stop if I tried to do a Basic render. I notice the Envisioneer has all these same issues so I will report the them in case they are unaware of it.
Below is my image with the Openings set to the same timber as the window frames!
Allan
Allan :
Thanks for your advice. I'll try it in BASIC rendering.
garystan
Allan/Robert W.-"robban" :
I did an experiment. I did a model with a curved wall. But, viewing it from the inside. I set all the usual parameter for rendering. Put a pattern on the wall. Even though this pattern doesn't compliment the style and design. I DID rendering well. So......one conclusion is that, on the outside of the curved wall, it has something to do with (1) the source of the light, (2) maybe too many angles for the light to reflect from....effecting thae final rendering. And therefore, having too many polygons (?) for that section of the model. Any way here's what I came up with. The first rendering is just the plain wall. The second rendering contains a pattern.
garystan
Hi Robert and Garystan,
I have made some further enquiries on this one and it known as a problem and hopefully will be fixed in a future release. In the meantime the solution is to draw the walls in the opposite direction - anticlockwise. See the image example.
Unfortunately using the circle tool and 'converting to walls' makes them the wrong way, so for a totally round building you have to draw a square in an anti clockwise direction and curve each wall separately to get a circle.
If you are just curving one wall then remember this: The green marker is where you started the wall and the red marker is the end. If you imagine yourself with your back to the green marker and facing the red one, then the wall must curve out on the right hand side to render correctly. If you want it to curve to the left hand side, then you need to delete the wall and draw it in the opposite direction.
Hope that makes sense.
Allan
Allan :
Thanks for the advice. I'll keep that in mind when I draw my next round exterior wall.
garystan
Allan 7 Garystan! One way to use the circle tool is to use the circle as template then draw the walls anti clockwise as you normal wall, but with ortho, obj snap, angle snap, grid snap off.
Use the commando toolbar to type in the length of each section you can adjust each section to the circle-template. This work very well but some more time to do, this wall be a straight wall in section for the house.
Even then you use Allan's tip can you use the circle tool as a template