FloorPlan User Forum

General Category - V.16 and Earlier => V12 - V16 General Discussion => Topic started by: ayjccampos on June 20, 2008, 01:48:05 PM

Title: Arched roof
Post by: ayjccampos on June 20, 2008, 01:48:05 PM
Hi, I have a project and need to create two arched roofs like those showed in the picture. Is it possible to do it with TurboFloorPlan? How? I need also add the accessories circled in the other picture, any idea?

Thank you in advance.
Title: Re: Arched roof
Post by: Doug.S on June 20, 2008, 09:55:08 PM
There is a curved roof property but I don't know if it can generate a dome type roof.

Second pic shows a cupola....I made several...usually by creating another "location" and simply building it with walls, windows, roof, topped with a weather vane (imported .3ds object)

If TFP cannot generate something you can always import a .3ds shape....many free on www or you can import a SketchUp .skp file using free Google SketchUp and Google has many free architectural objects or you can make your own...including the roof style you show in your first pic.
Title: Re: Arched roof
Post by: Jack Zimmer on June 21, 2008, 08:49:16 AM
In your Roof Catalog , select a roof (like 12/12) and right click 'Add Element' .  Then select 'Arched' under Roof Types (you may have to 'play' with some of the settings but in this example I just left them alone).

Now turn on your Layout toolbar under Settings / Toolbars.

Select the Circle option and create a circle matching the diameter of the dome. (use a standard pitched roof -not arched- for the cupola).

Select the 'circle' / right click and select 'Convert' - then chose a wall type needed. You can adjust height down to 1/8" if you wish the walls to be 'invisible'.

Now add your roof using the newly created 'Arched Roof'. That will give you a dome shape.  After insertion you can select each of the 4 arrows created and adjust the 'curve' of the dome.
Title: Re: Arched roof
Post by: Allan Chesney on June 21, 2008, 11:38:10 AM
Hi Jack,

Out of interest I though I would try a couple of the other features of the domed roof building - eg the curved gables and they went OK.  Also tried the sloping side, arched windows but these were not so easy - seems to be no way to get rid of the slivers of wall between the window elements (any ideas), without going outside TFP.  However the interesting thing was the error I had.  V12.0 came up with the error message in the image on Radioisty and an "Unknown Error" on Basic.  I exported it and opened on another PC with V12.1 and it also came up with the parse error but on Basic, instead of Unknown Error, it suggested I 'change the camera or sun position'.  I tried both to no avail, until I changed the loction to Austraila (was Canada) and it was OK then. Changed back to Canada and it was still OK.  Can't explain that but it worked in the end.

If I have few spare days (or weeks!) it would be interesting to try to recreate the whole roof, arches, doors and windows. Would be quite a challenge.  Looks like a builder's nightmare to me!!

Allan
Title: Re: Arched roof
Post by: Jack Zimmer on June 21, 2008, 11:53:40 PM
Hi Allen,

I find that the walls are causing the error.

Use them to create the initial curved roof and then delete and rebuild them. Try rebuilding on a new location setting or possble even creating a new location setting, then copy the walls to that setting and delete the orginal walls.

Something with the roof being added is causing a conflict with the walls and thus the error.

Let me know if this method works for you.

Jack
Title: Re: Arched roof
Post by: Allan Chesney on June 22, 2008, 09:31:48 AM
Hi Jack,

I tired copying the walls to another location, even deleted them completely but still got the parse error on Radiosity and 'move camera/sun' suggestion on Raytrace. Moving the camera, even Modify Viewpoint after the error, did allow the render to finish - you just cannot get some angles.

Interesting deleting the walls showed a hole in the roof also!  I think I may shelve the idea of trying to replicate the building for now - I get the feeling it may prove time consuming and frustrating.  Hopefully I wont get a request for something like that!!

Nice to chat with you again.

Allan
Title: Re: Arched roof
Post by: Jack Zimmer on June 22, 2008, 10:38:59 PM
If you use roof by pick points and then the 'curve' option, it has been known to solve the problem. I like by perimeter if it works but try by pick points.

You've posted some nice solutions Allan. Nice to see your progress.

Jack
Title: Re: Arched roof
Post by: Allan Chesney on June 23, 2008, 03:05:39 AM
Jack,

I recently found a solution to a significant rendering issue - just need some time to simplify the explanation.  Also found a lighting situation that virtually stops movement within TFP. Will post that shortly.

With these issues sorted I am now finding results and rendering quite stable.

Allan
Title: Re: Arched roof
Post by: Doug.S on June 23, 2008, 09:51:35 AM
also look here for more info an arched roofs

http://www.cadsoft1.com/customercare/viewtopic.php?t=5333

http://www.cadsoft1.com/customercare/viewtopic.php?t=5315
Title: Re: Arched roof
Post by: ayjccampos on June 23, 2008, 12:27:31 PM
Thank you very much. These posts have been so useful for my project. I'm working on it and they're perfect for my needs. I'm also playing a little bit with Sketchup but I like more the idea to build everything with TFP.
Title: Re: Arched roof
Post by: Doug.S on June 23, 2008, 08:55:18 PM
TFP is good at what it does and most problems have a direct or work-around solution....sometimes we need to be quite creative tho and helping each other works here.

I try to take the simple, direct, fast, easy, less complicated approach where possible and have found virtually no program does everything -- but a combination of programs using exports and imports can solve just about any problem....and its a combo of 2D, 3D, vector, pixels, computer generated graphics and photos to generate an image to communicate an idea or design.

My other philosophy is to not get hung up with working a program to death to get an end result when a simple "adjustment" in another program is an easy solution.   For example if I can't get TFP to render a scene just right....say its always too dark no matter how much I adjust and re-render.....I make the render and then use a "paint" program to simply lighten the image or adjust contrast or fix a color cast.  Or even "blend" a couple renders together...or "add in" a tree if the TFP tree is inadequate.  Or if a render leaves an ugly small artifact....I just cover it up (paint over it).

In the end, its the final result image and my sanity that is important to me.  Besides, its fun for me to learn many programs....that is not true for everybody else tho.
Title: Re: Arched roof
Post by: Allan Chesney on June 24, 2008, 05:56:19 AM
I agree. Sometimes it is much quicker to add things into a TFP image or adjust it in some way than to try to get it perfect in TFP only. At the same time I enjoy the challenge of getting it to do what I want without resorting to other software (IF I HAVE TIME !!)

I do a lot of programming using MS Access and so many times have been told by others that 'you cant do that in Access'. I have repeatedly taken up the challenge and succeeded so I tend to approach TFP the same way. However, if things are urgent then PaintShop Pro and other software come to the rescue.

Allan
Title: Re: Arched roof
Post by: Doug.S on June 25, 2008, 02:33:15 PM
Ah yes I must confess that sometimes a s/w challenge/puzzle catches my brain and I can't stop trying to resolve an issue because I think I have a solution.  Sometimes I use too much time or get lost in time only to find hours have passed by....but it does feel so good when the problem is resolved and learned so as to not happen again!