Hope everyone is doing okay..............
I call this one 'Colonial Bedroom'
garystan
What floor material are you using? It looks like a wood that has been overscaled.
Miked1158 :
I used the marble texture. I DID overscale the marble a bit, so it wouldn't look tiled. But, I want to try using a wood texture that would go with the "age" of the room.
garystan
Mike1158 :
I did a "redo" on that Colonial Bedroom. I put wood flooring down instead of the marble.
garystan
I see what you mean, textures can be a pain unless you go for the high pixel count of stuff found at arroway (www.arroway-textures.com).
Some wood floors I like are these, medium poly count and quite reasonable. Nicer render 2nd time around but you are consistently good so I thought you would not mind me mentioning the mat.
Mike1158 :
I checked out that website. There's not much to see, unless you order the CD catalog.
Those samples you showed are nice.
garystan
QuoteI did a "redo" on that Colonial Bedroom
Nice Garystan
I think what has really made this new rendering great is the change of both camera angle and sun angle. Great job at experimenting !!!
Jack Zimmer :
Question : Thanks for the "thumbs up" . Is there a way to make wooden flooring look more "random" ? In reality, the installer would stagger the joints.
garystan
My first interior design I created using Floorplan V10 in 1998
funrob29 :
Nice job !............I thought I had expensive tastes. I DO like that "mounting" you have for the lights above the bed. Do you have any other posts in the Gallery ? Maybe we can "compare notes". I have a few posted in the Gallery. Just look for my name. Keep up the good work .
I found out that I can use Google Sketchup to make custom furniture and objects. Which, in turn, can be imported into a TFP project.
garystan
Quote from: garystan on June 12, 2012, 11:29:27 AMIs there a way to make wooden flooring look more "random" ? In reality, the installer would stagger the joints. garystan
There are really only two ways I know of:
- use a large size image to apply a texture that does not duplicate over the size of the floor applied to; or the duplicate areas are hidden by furniture or camera angle; often such is hard to find because "tiled" images are often used to reduce the image file size and such images are more difficult to make but you can photograph a real floor covering an area similar to the size of your TFP room.
- generate a "procedural" texture/material/shader (i.e. all done in math) in a 3D program and render a large size image and use that....but making your own is not always easy tho you do have a lot of control.
PS I think your work is quite good and I hope you are posting to also get constructive feedback....so I offer this:
- side tables next to bed seem rather highly reflective; maybe you meant if that way; then OK but real wood would not be quite that reflective.
- the bed spread cloth covering in the latest view now shows it does not just lay over the bottom bed boards but the wood and cloth "interfere" and look un-natural....better to change the view or fix the model. Draping cloth over an object is not easy but some programs do that now....mostly depends on how realistic and how much time/trouble you want to spend. Or you could adjust the model/camera so you don't see that interference.
Hi Funrob29,
Nice to see some work from FP V10 - that was the best version I think!! (before the change to TFP at V12). TFP is much more advanced but there are still some things I preferred in FP3D though, especially interior/exterior together rendering with Lightworks. Hopefully TFP will catch up on that aspect sometime.
Welcome to the fourm by the way! :)
Allan
Hi Garystan,
Your latest rendering looks great - nice use of lighting through the windows especially.
Quote from: garystan on June 12, 2012, 07:55:54 PM
I found out that I can use Google Sketchup to make custom furniture and objects. Which, in turn, can be imported into a TFP project.
Google Sketchup is an excellent and very useful program but don't forget that
almost everything it can do, can also be done within TFP. I just made your bed as an example. I have no idea how long it would take in SKP, I assume it would be quicker, but this one took about 20 min in TFP.
Allan
Garystan, I agree with jack about the camera angle. As for the website the actual textures on CD are too high a poly count but if you select full contents on the catalogue page you can see each individual texture and going to the bottom of the page find a free sample which is more manageable. As long as you do not download every sample on the site in one hit you should be OK. Plenty of seamless textures out there. As a representative of why I suggest most textures are oversampled (Too colour saturated) There are two here of the same wood fence.
Allan :
Nice redo............it didn't occur to me to have the windows "almost" reach the floor. Does make the room more open. As an after-thought.......if I made the bed frame and the mattress separately, I probably had the foot of the mattress softer and rounded.
garystan
Hi Gary,
"If you want realistic work I learn to make the work as real as possible" That said, yes if you look at my bedroom design the backboard, platform frame, mattress and pillow are all individual objects, a little more work but worth it in the end. keep up the good work.
Robert
Quote from: Allan Chesney on June 13, 2012, 03:09:52 AM
Google Sketchup is an excellent and very useful program but don't forget that almost everything it can do, can also be done within TFP. I just made your bed as an example. I have no idea how long it would take in SKP, I assume it would be quicker, but this one took about 20 min in TFP.
I'd like to know an additional information, just for learning purposes --> can you (Allan and Gary) inform about the size in kb of the bed (as a TFP object and as a SKP object)?
Thank you!
Pat
Hi Pat,
From the image the centre bed is the "original" TFP bed made up from 3 pieces of floor. It consisted of the following elements:
1. Top and base - 10 kb
2. Bedspread - 9 kb
3. Pillow - 13 kb
4. Two columns direct from TFP (?kb)
These were exported as one 3DS file and imported as the bed on the left - 72 kb. :)
The bed on the right was exported as a DXF and imported again to TFP - 669 kb. :(
Clearly the 3DS bed on the left was better than the DXF, being dramatically smaller and the DXF did not retain the original texture and had only two anyway. Change the bed frame to a timber texture and you have a solid wood bedspread - NOT VERY COMFORTABLE!! ;D
Obviously the centre bed was the smallest memory wise but in several pieces, so more difficult to move. Exported as a 3DS did not increase the size much and it was now one object, so easily movable and resizable and with all the original material surfaces. It also retained the actual textures BUT they all became highly reflective so had to be replaced. This was not hard because they were at least identifyable by the texture, so you could multiselect and reassign it again.
I have no idea what size the SKP equivelent would be of course. Can you let us know please Garystan?
Allan
Garystan,
Love the bedroom, specially after the change to floorboards. Lighting is great and I like the wallpaper.
...so nice of you Allan to "make the bed" for him, could you come over and make mine, then maybe tidy up the yard...? ;D
Gaz
Hi Garry,
Making the bed takes a little while but tidying the yard is very easy!
Go to View Filter, on the 'Elements on Location' tab click the Display None button. On the 'Elements on Terrain' tab click Display All then click OK.
Back on the model do Edit / Select All, and then press Delete key. Done!! - the yard is instantly cleared (of everything!) ;D
Shame it is not that easy in reality. If it was we would have more time to play with TFP without feeling guilty! ;)
Allan
Hi Allan,
Excellent explanation and examples with the bed! :)
DXF is a very primitive format, hence the large size. As matter of fact, DXF is not exactly a graphic format, but entities defining graphics --> to understand this, open any dxf file with Notepad or other text processor --> see the number of entities that are necessary to define the file!!! :o
It would be interesting if we can compare your info with the 3DS file
Pat
funrob29 :
Here's one for you..............a fire-engine hot rod. Something to "zip" around town in .
garystan
Hi Gayrstan,
Did you make the Hot Rod in TFP? ;) (would be quite easy really being squared edges).
Going back to the earlier points about SKP and 3DS:
Quote from: Allan Chesney on June 13, 2012, 11:49:39 PM
Hi Pat............I have no idea what size the SKP equivelent would be of course. Can you let us know please Garystan?
Do you have the size in KB of the Bed.SKP (or whatever it was) file?
It would just be interesting to see how it compared with the TFP copy.
Allan
Allan :
Actually, I was just "doodling" in Sketchup. And this started to "take shape". So I went along with it. I might've over-done it with the "paste wax" finish on the body.
garystan
Hi Garystan,
It is a bit outlandish anyway so I think the finish is great!
Do you still have the file size for the Bed?
You should be able to see it in Windows Explorer where you originally saved the SKP file.
Allan
Allan :
Sorry about not getting back to you sooner.
The dimensions of the bed (in TFP) are :
7'W x 11' 2 11/16 " D x 7' H
File size : 156 Kb.
I was looking into experimenting with the Layout Tool (circle, arc,square)...and like you said, custom objects can be made from within TFP. I tried it the other day, didn't get too far. But.....from within TFP I don't think there's anyway to "soften" any edges.
garystan
Allan:
When the "concept" for that Red Hot Rod came into being.........the intent was to make a "funny" car. Something kinda outrageous and, (in reality) with a few modifications, operational. Of course, in real life a "custom" built vehicle like that would cost a fortune. To put it mildly. But, the bottom line is, that I was just make it as a "goof".
garystan
Quote from: garystan on June 17, 2012, 01:01:10 PM
But.....from within TFP I don't think there's anyway to "soften" any edges. garystan
I have never found any "smoothing" tool or a means to radius/chamfer edges in TFP . . . but you can export to another 3D program and most have easy tools to accomplish both...usually at the "cost" of a larger file size . . . but even somewhat larger files don't choke TFP from running OK.
Has anyone ever tested the largest file size TFP can use...TFP16 in a win7x64 with more than 4GB RAM and a 1GB video card? Maybe developers/IMSI has done so or has a large test file . . . and does file size matter as a result of models or textures or a combination of both?
I have run .bld files up to about 8MB (TFP sample #2) with no issues as long as the models are "correct" (no broken parts/objects). .3ds trees can get to be very large files.
Perhaps Allan or Jack have made very large .bld files?
Doug S. :
When I want to "soften" edges of models I intend to use in TFP, right now I use Google Sketchup.
garystan
Hi Robert (and Everyone),
Hope I have not confused you but I have split this topic and moved it to Looking For Help as we had deviated away from Garystan's original subject and examples. It will mean too, that others who may have file size or import issues, are more likely to see it and benefit.
You will find it at http://forums.turbofloorplan.com/index.php/topic,2311.0.html (http://forums.turbofloorplan.com/index.php/topic,2311.0.html).
Allan
Allan:
No problem. I have no problem with that. Besides, it wasn't like I was "stuck" on something.
When someone needs help with something, let's help them.
garystan
Thank you Allan and Garystan,
This is the first time I use tubofloorplan forum and I din't understand how the posting topic works. I APPOLOGISE :-[ for using your topic with my problems. I did't know how to use the forum and to create my own topic :-[
Hope this experience would be beneficial to you ass well since it dealt with file size and importing 3ds files
Thanks again
Robert
funrob29 :
That's okay.........we all go through the "learning process" of using Turbo Floor Plan and the Forum. Don't feel bad........we all make mistiakes. Don't leave me out of that category (One Who Makes Mistakes Category) . If you don't understand something in using TFP, ask. There's always someone who knows the answer. I must have asked a billion questions so far.
garystan