A coulple of clarifications that may help:
After soom forum search, I moved my indoor camera completely indoors (had the lense inside, but the body outside - enough to break the render...)
The technique of rendering with the camera outside works only if the camera is fully outside - looking at the outside wall for example. After the render has finished and while you still have the rendered scene in the preview window, click the Modify Viewpoint, move the camera inside, and then just press the Raytrace button, which will re-render the new inside angle in just a few seconds. This was the process I referred to in the last post but the camera must be completely outside for the initial full radiosity render.
Advanced indoor renders with sunlight... turns out I have the outbuildings on seperate locations and had them off as well as everything outside except terrain. Sounds like I probably won't speed up the render with a down-sized file... bummer. Over the months, I have had multiple moves and nudges of walls and partial tear downs as I tried to stay in step with the builder. I did see those wall fragements you mention. Tried to delete the slivers and most wall joints would meld back together. I do have some that just won't though. I also know that some members interfere with walls or other components. Is it possible that I have some bad geometry on other locations, and even though they're off, they mess up the active view?
If inside renders are working OK timewise, then it may be that even though you have bad wall joins it may not be these that are causing the slowdown (although they should be fixed becasue they potentially will). If there are corruptions in the outbuildings, turning them off should stop those corruptions interfering. Wall joins should correct themselves if they are remade. If several walls join at one corner, delete one and redo it, if possible by extending one of the existing wall - this is the best way to fix them. Members joining into a wall should not cause a problem. If a corruption is casuing the problem then the best way is to use the View Filter and turn everything off, then turn one thing on (eg walls) and render. If it is slow then then problem is in the walls. (If there are walls on different locations then turn those locations off to find the offending one). If however all the walls render quick, then leave them on and turn roofs on also and render again. If it is slow the problem is in the roof. If quick, turn something else on and so on until you find the group of objects that causes the slowdown. Now start deleting them one by one (starting with the one that is most unusual, large or in some way suspect) and render again. By a process of elimination you can identify the problem element.
Aside from the very sluggish sunlight on Adv renders, I'm pleased with the night light renderings. The universal bulb fix saved me. (Got any suggestions on how to apply this to an undercounter florescent bulb???)
This is no different to any other light - it does not have to have a flourescent buld - use the same one you are using elsewhere. If you want it to be 'daylight' colour and are using an incandescent bulb as your universal one, then just change the bulb colour to a shade of blue istead of the usual white, varying the darkness of the blue to get the effect you want. If the light needs to spread more along the tube to look right, then just add a few more bulbs, spacing them along the tube and darkening the bulb colour if necessary if there is too much light.
If you still have problems and would like me to take a look at the model, email it to me (alches
). Replace the AT and DOTs with the appropriate symbols of course - trying to avoid more spam - there is enough now. We ban about 50 or more "users" a day from the forum, so they are certainly scanning it!!
« Last Edit: August 03, 2011, 09:23:24 PM by Allan Chesney »
Kalamunda, Perth, Western Australiawww.alchesdesigns.iinet.net.au
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